{"created":"2023-06-20T14:00:46.031400+00:00","id":6886,"links":{},"metadata":{"_buckets":{"deposit":"a1356156-c4d8-4d70-a9c8-5232f0cf2e0e"},"_deposit":{"created_by":2,"id":"6886","owners":[2],"pid":{"revision_id":0,"type":"depid","value":"6886"},"status":"published"},"_oai":{"id":"oai:hokkyodai.repo.nii.ac.jp:00006886","sets":["6:613"]},"author_link":["17886","17884","17883","17885"],"item_6_alternative_title_14":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Effectiveness of Practices of Screen in Basketball Using Games of Tag"}]},"item_6_biblio_info_6":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2020-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicPageEnd":"320","bibliographicPageStart":"309","bibliographicVolumeNumber":"70","bibliographic_titles":[{"bibliographic_title":"北海道教育大学紀要. 教育科学編"}]}]},"item_6_description_3":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"This study examined the effectiveness of games of tag to learn screen in basketball. Thirty-two college students without experience to practice basketball as a player participated in this study. Participants were equally divided into two groups (play-tag group, and normal-practice group). The play-tag group was involved in practices of the screen using games of tag. The normal-practice group took part in regular practice sessions designed to acquire screen for basketball players. Both groups completed five practice sessions lasting thirty minutes. Screens occurred in four-minute four-on-four games in the first and last (fifth session) were counted. Also, after each practice session, participants’ subjective ratings for enjoyment, difficulty, comprehension, proficiency, and exhaustion were collected. Statistical analysis reveals that both practice groups play screen more frequently in the last than the first session. No group difference in the frequency was found. Gender differences were detected in comprehension and proficiency only in the normal-practice group. These results suggest that skills acquired with play-tag practices can transfer into the screen in basketball games; moreover, both genders can practice screen the same way with play-tag practice.","subitem_description_type":"Abstract"}]},"item_6_full_name_2":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"17885","nameIdentifierScheme":"WEKO"}],"names":[{"name":"ITAYA, Atsushi"}]},{"nameIdentifiers":[{"nameIdentifier":"17886","nameIdentifierScheme":"WEKO"}],"names":[{"name":"ASAHI, Yuji"}]}]},"item_6_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.32150/00006880","subitem_identifier_reg_type":"JaLC"}]},"item_6_publisher_15":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"北海道教育大学"}]},"item_6_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11273292","subitem_source_identifier_type":"NCID"}]},"item_6_version_type_12":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"板谷, 厚"}],"nameIdentifiers":[{"nameIdentifier":"17883","nameIdentifierScheme":"WEKO"}]},{"creatorNames":[{"creatorName":"旭, 悠志"}],"nameIdentifiers":[{"nameIdentifier":"17884","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2022-11-24"}],"displaytype":"detail","filename":"70-2-a26.pdf","filesize":[{"value":"915.5 kB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"70-2-a26.pdf","url":"https://hokkyodai.repo.nii.ac.jp/record/6886/files/70-2-a26.pdf"},"version_id":"77cd70a4-3c62-405a-8ca8-daf629967b78"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"鬼遊びを用いたスクリーンプレーの練習の有効性","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"鬼遊びを用いたスクリーンプレーの練習の有効性"}]},"item_type_id":"6","owner":"2","path":["613"],"pubdate":{"attribute_name":"公開日","attribute_value":"2020-04-10"},"publish_date":"2020-04-10","publish_status":"0","recid":"6886","relation_version_is_last":true,"title":["鬼遊びを用いたスクリーンプレーの練習の有効性"],"weko_creator_id":"2","weko_shared_id":2},"updated":"2023-06-20T14:36:55.052918+00:00"}