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アイテム
鬼遊びを用いたスクリーンプレーの練習の有効性
https://doi.org/10.32150/00006880
https://doi.org/10.32150/00006880096d0c47-34f6-437f-b6f9-9be894528a91
名前 / ファイル | ライセンス | アクション |
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Item type | 紀要論文 / Departmental Bulletin Paper(1) | |||||||||
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公開日 | 2020-04-10 | |||||||||
タイトル | ||||||||||
タイトル | 鬼遊びを用いたスクリーンプレーの練習の有効性 | |||||||||
言語 | ||||||||||
言語 | jpn | |||||||||
資源タイプ | ||||||||||
資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||
資源タイプ | departmental bulletin paper | |||||||||
ID登録 | ||||||||||
ID登録 | 10.32150/00006880 | |||||||||
ID登録タイプ | JaLC | |||||||||
著者 |
板谷, 厚
× 板谷, 厚
× 旭, 悠志
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著者別名 | ||||||||||
識別子Scheme | WEKO | |||||||||
識別子 | 17885 | |||||||||
姓名 | ITAYA, Atsushi | |||||||||
著者別名 | ||||||||||
識別子Scheme | WEKO | |||||||||
識別子 | 17886 | |||||||||
姓名 | ASAHI, Yuji | |||||||||
抄録 | ||||||||||
内容記述タイプ | Abstract | |||||||||
内容記述 | This study examined the effectiveness of games of tag to learn screen in basketball. Thirty-two college students without experience to practice basketball as a player participated in this study. Participants were equally divided into two groups (play-tag group, and normal-practice group). The play-tag group was involved in practices of the screen using games of tag. The normal-practice group took part in regular practice sessions designed to acquire screen for basketball players. Both groups completed five practice sessions lasting thirty minutes. Screens occurred in four-minute four-on-four games in the first and last (fifth session) were counted. Also, after each practice session, participants’ subjective ratings for enjoyment, difficulty, comprehension, proficiency, and exhaustion were collected. Statistical analysis reveals that both practice groups play screen more frequently in the last than the first session. No group difference in the frequency was found. Gender differences were detected in comprehension and proficiency only in the normal-practice group. These results suggest that skills acquired with play-tag practices can transfer into the screen in basketball games; moreover, both genders can practice screen the same way with play-tag practice. | |||||||||
書誌情報 |
北海道教育大学紀要. 教育科学編 巻 70, 号 2, p. 309-320, 発行日 2020-02 |
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書誌レコードID | ||||||||||
収録物識別子タイプ | NCID | |||||||||
収録物識別子 | AA11273292 | |||||||||
著者版フラグ | ||||||||||
出版タイプ | VoR | |||||||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||||||
その他のタイトル | ||||||||||
その他のタイトル | Effectiveness of Practices of Screen in Basketball Using Games of Tag | |||||||||
出版者 | ||||||||||
出版者 | 北海道教育大学 |